Infection can be caused by any of the following:
- Hit by a zombie
- Hit by a zombie
- Hit by an infected
There is a 15% chance of becoming infected via any of the above methods. When bitten, an infection level between 1-10 can be passed onto the affected player. There is no way of knowing what level you have been infected with, though a notice will be displayed in chat informing of the infection.
Infection consists of five stages. Every minute, the player's infection level increases by one.
- Infection Level: 1-3
- Effects: Hunger
- Infection Level: 4-6
- Effects: Hunger: Wither
- Infection Level: 7-9
- Effects: Hunger: Wither, Confusion
Stage 4 ===
- Infection Level: 10
- Effects: Hunger: Wither, Blindness
Stage 5 ===
- Infection Level: 11-12
- Effects: Hunger: Confusion, Slowness
- Infection Level: 13
Upon reaching Stage 5 of the infection, the player will transform into a zombie. While a zombie, interaction in the world is more limited. Zombies also will not attack zombified players unless provoked. Zombified players are unable to cure themselves and must be cured by another player within two minutes or death will result.
At this time, zombiefied players cannot attack regular players and vice versa, however it is a planned feature.
Melon is the only cure for the infection (but only before zombification). Each melon slice will reduce the infection level by one. As such, this will send the infection stages in reverse until fully cured. Milk will remove the effects of the infection, but only temporarily and will not fully cure the player.
Zombified players are cured via glistening melon. The zombified player must have full health to be cured. The player administering the cure will likely need bandages to get them up to max health. To cure the zombified player, simply right click them with the glistening melon once they are at max health.
There is currently a bug that requires that the player administering the cure hold only one glistening melon in their hand. Holding multiples will not currently work.
Donators and higher ranks can toggle the infection feature on and off with /l2d toggleinfect (/l2d ti for short). This costs $250 per use.