- Minimal personal information is collected by Minecraft Left2Die itself. Third parties may collect more personal information. See the third parties section below.
- While every effort is made to ensure what information collected directly by Minecraft Left2Die stays secure, this cannot be 100% guaranteed due to the unencrypted and public nature of communication on a Minecraft server, the possibility of unknown vulnerabilities, the possibility of volunteer staff members gone rogue, among other things. It is purely the responsibility of the player to not reveal any personal information via the in game chat (public or private messages) that they would not want to risk becoming public.
- Personal information is not knowingly collected from children 13 years of age or younger.
- Cookies may be stored purely for session purposes. No tracking or analytic cookies are used.
- Basic visitor data is stored in logs for approximately two weeks. These logs contains typical data stored by web servers including IP address, visited URL, and referrer URL.
- Main website policy applies here as well.
- A username and email addresses are collected for the purpose of creating an account. This information is used solely for the account and is not used for marketing or shared with third parties unless made public by the user.
- Users accept full responsibility for any and all additional personal information shared in their wiki profile.
- Due to the nature of a wiki, user accounts and user activity cannot be deleted.
- A Minecraft username, email address, and credit card number are required for donations. Credit card information is never shared with Minecraft Left2Die and is handled solely by a third party payments provider. Other provided information is used only for records keeping by Minecraft Left2Die. See third party privacy policies below for how they handle this personal information.
- See third party privacy policies below for information on any other information collected.
- Logs are stored containing all chat (public and private), commands, usernames, IP addresses, player UUID, player statistics, and any other gameplay related data.
- Like all unencrypted forms of chat, there should be no expectation of privacy from chat on the server. Other players can view global chat and server staff are capable of seeing private messages for the purposes of enforcing chat rules. Players accept full responsibility for any personal information they choose to share on the server and any consequences that result from it.